// TOWN SPECIAL ENCOUNTERS
//    Town 73: Rakshasa Lair

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_name(7314,"Servant Construct");
	set_name(7315,"Servant Construct");
	set_name(7316,"Servant Construct");

	set_aggression(30001,25);
//	add_range_to_group(,,groupn);

	sf(73,24,1);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if ((gf(73,1) == 0) && (party_within_dist(19,11,4))) {
		sf(73,1,1);
		sf(73,24,0);
		set_terrain(0,15,12,0);
		set_terrain(0,15,13,0);
		set_terrain(0,15,14,0);
		set_terrain(0,15,15,0);
		set_terrain(0,15,16,0);
		set_terrain(0,23,12,0);
		set_terrain(0,23,13,0);
		set_terrain(0,23,14,0);
		set_terrain(0,23,15,0);
		set_terrain(0,23,16,0);
		ok_dlog(26,1);
		}

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

